Gadget ESP

Gadget ESP — Attackers & Defenders

Gadget ESP is the difference between walking into a claymore and pre-firing the corner. Here is what each category covers.

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Attacker gadgets

Claymore ESP saves you on default clear routes. Drone tags show where defenders repositioned after you droned. Thermite and hard breach charges show through walls on hold setups — know when to push breach.

Defender gadgets

Mute jammer and Frost trap ESP are mandatory for attacker mains. Ela mine visibility stops the random hallway deaths. Kapkan, Goyo, and "And More" catch the gadgets people forget to check.

Combining with player ESP

Run gadget ESP with lighter player skeleton — both on full brightness is messy. See the full R6 ESP guide for overlay tuning.

Related guides

3 replies

  1. hard_breach_main

    thermite wall esp alone worth it for me. no more guessing which wall is soft

  2. frost_trap_victim

    frost mat esp feels illegal ngl. havent walked into one since august

  3. mute_spam

    mute jammer thru wall is so good its boring

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